GURPS
MakeChar v6.66i (21 March 2006)
by Bill Seurer, Bill@seurer.net
http://www.seurer.net

Character: Vic the Tribal Trader

Player:

Description: 5'6", 135 lbs., Light brown hair, Brown eyes, Light golden (Oriental) skin

Background: Trader from the Hub. Mostly deals with tribals for the Fartrade Group.

Created: 11/14/02

Printed: 01/26/07


ATTRIBUTES
ST 10 --
DX 12 +20
HT 11 +10
IQ 14 +45
HITS/FATIGUE
Fatigue 10
 
Hit Points 11
 
WILL/SENSES
Will 13
Vision 14
Hearing 14
Smell 14
MOVEMENT
Speed 5.75
Move 3
base 5.75
Swim 0.4
portrait of Vic
DAMAGE
Thrust 1-2
Swing 1+0
Punch * 1-3
Kick * 1-1
* includes skills
Weapon Damage Skill Acc Rcl Malf RoF
Large knife 1-2 Cut, 1-2 Imp 13 +0
Auto Pistol (9mm) 2+2 Cru 12 +3 -1 16 3~
Rifle (9mm bolt) 6-1 Cru 16 +11 -2 17 1
 
 
DEFENSES
Active Defenses
Parry: ___ +PD
Block: 4 +PD
Dodge: 3 +PD
Head Torso Arm Hand Leg Foot Vitals
to-hit: -7 -5 -2 -4 -2 -4 -3
roll: 3-4 5 9-11 6,8 7 12-14 15-16 17-18
PD: 0 0 2 0 0 0 2 2
DR: 2 2 11 0 0 0 2 11

ADVANTAGES
Advantage Level Cost
Ally: Group (6-20 75 pt. people), <= 6, "Fartrade" group +10
Double Jointed +5
Literacy +5


DISADVANTAGES
Disadvantage Level Cost
Autophobia (being alone) -15
Bad Reputation, Overzealous merchants +1 -5
Enemy: 20-1000 25 pts or 6-20 100 pts, <= 6, The Khans -15
Truthfulness -5
Weak Will +1 -8


QUIRKS
Quirk Cost
Always calls leader "boss" -1
Complains about back pains -1


CHARACTER POINT SUMMARY
Attributes 75
Advantages 20
Skills 55
Disadvantages -48
Quirks -2
Character Point Total 100
Character Point Total (no disads/quirks) 150
SKILLS
Animal Skills Level Cost Diff Base
Animal Handling 8 --- M/H IQ-6
Armoury/Mechanic skills Level Cost Diff Base
Armoury: Black Powder Weapons/TL 13 1 M/A IQ-1
Armoury: Body Armor/TL 14 2 M/A IQ+0
Armoury: Bows/Arrows/Crossbows/TL 13 1 M/A IQ-1
Armoury: Rifles/Handguns/TL 15 4 M/A IQ+1
Mechanic: Electrical/TL 15 0.5 M/A IQ+1
Mechanic: Small Gadgets/TL 17 2 M/A IQ+3
Artistic Skills Level Cost Diff Base
Dancing 7 --- P/A DX-5
Singing 7 --- P/E HT-4
Combat/Weapon Skills Level Cost Diff Base
Bow 9 0.5 P/H DX-3
Knife 13 2 P/E DX+1
Craft Skills Level Cost Diff Base
Blacksmith/TL 14 2 M/A IQ+0
Carpentry 14 1 M/E IQ+0
Electronics/Engineering skills Level Cost Diff Base
Elec Ops: Communications/TL 14 2 M/A IQ+0
Electronics: Communications/TL 12 1 M/H IQ-2
Gun Weapons Skills Level Cost Diff Base
Blk Powder Wpns: Musket 13 0.5 P/E DX+1
Blk Powder Wpns: Pistol 13 0.5 P/E DX+1
Grenade Throwing 11 0.5 P/E DX-1
Guns: Pistol 12 --- P/E DX+0
Guns: Rifle 16 4 P/E DX+4
Knowledge Skills Level Cost Diff Base
Area Knowledge (state) 15 1 M/E IQ+1
Language Skills Level Cost Diff Base
English 12 --- M/A IQ-2
Ruish 12 --- M/A IQ-2
Trad 14 --- M/A IQ+0
Tribal 12 --- M/A IQ-2
Martial Arts Skills Level Cost Diff Base
Brawling 12 1 P/E DX+0
Medical Skills Level Cost Diff Base
First Aid/TL 15 2 M/E IQ+1
Outdoors Skills Level Cost Diff Base
Climbing 8 * --- P/A DX-2
Naturalist 8 --- M/H IQ-6
Navigation/TL 12 1 M/H IQ-2
Survival: Desert 13 1 M/A IQ-1
Survival: Mountains 10 --- M/A IQ-4
Scientific Skills Level Cost Diff Base
Mathematics 13 2 M/H IQ-1
Metallurgy/TL 12 1 M/H IQ-2
Social Skills Level Cost Diff Base
Acting 9 --- M/A IQ-5
Carousing 10 0.5 P/A HT-1
Diplomacy 12 1 M/H IQ-2
Fast-Talk 14 2 M/A IQ+0
Merchant 16 6 M/A IQ+2
Tactics 8 --- M/H IQ-6
Thief/Spy Skills Level Cost Diff Base
Disguise 12 0.5 M/A IQ-2
Lockpicking/TL 16 6 M/A IQ+2
Scrounging 15 2 M/E IQ+1
Stealth 10 0.5 P/A DX-2
Traps/TL 14 1 M/A IQ+0
Vehicle Skills Level Cost Diff Base
Driving: Wagon/TL 12 2 P/A DX+0
 
* skill is reduced by encumbrance

EQUIPMENT
SPEED/RANGE/SIZE TABLE
Speed/Range or Size Speed/Range Modifier Size Modifier
2 yards 0 0
3 yards -1 +1
5 yards -2 +2
7 yards -3 +3
10 yards -4 +4
15 yards -5 +5
20 yards -6 +6
100 yards -10 +10
500 yards -14 +14

Total money spent: $2323

For combat...

  • weight carried: 46.1 pounds
  • encumbrance: Medium
  • move = base move - 2

For travel...

  • weight carried: 58.1 pounds
  • encumbrance: Medium
  • move = base move - 2

ENCUMBRANCE TABLE
Level Effect Weight Limit Move
None -0 2xST 20 pounds 5
Light -1 4xST 40 pounds 4
Medium -2 6xST 60 pounds 3
Heavy -3 12xST 120 pounds 2
Extra Heavy -4 20xST 200 pounds 1

...Equipment that is always carried...
Armor/Clothing Quantity Cost Weight Description
Medium Kevlar Vest 1 $300 5 PD2,DR8,Covers:9-11,17-18,only PD1/DR3 vs. impaling,flexible (each 6 does min 1
Boots 1 $80 3 PD2,DR2,Covers:15-16
Brahmin hide shirt 1 $150 12 PD2,DR3,Covers:9-11,17-18
Middle-class Clothing 1 $40 1 PD0,DR0,Covers:6,8-14,17-18
Weapons Quantity Cost Weight Description
Large knife 1 $40 1 Cut/Sw-2,Imp/Thr,Acc+0
Auto Pistol (9mm) 1 $250 2.5 Cr/2+2,Malf 16,SS 10,Acc+3,1/2 150,Max 1867,RoF 3~,Shots 15,ST 9,Rcl-1
Rifle (9mm bolt) 1 $600 11 Cr/6-1,Malf 17,SS 14,Acc+11,1/2 1000,Max 4600,RoF 1,Shots 10,ST 12,Rcl-2
Other equipment Quantity Cost Weight Description
Canteen 1 $10 2.5 1 quart plus cup and cover
Torch 1 $3 1 1 hour
Whetstone 1 $5 1
Hand Communicator 1 $100 2 5 mile range,8 hours w. C cell
Small pouch 1 $10 0 Holds 3 lbs.
Stimpack 1 $25 0.2 self-injecting,heals 1d
Stimspray 2 $50 0.2 topical spray,heals 1d
Simple first aid kit 1 $30 2 +1 to First Aid
Hub scrip 22 $220 0 10 $ each
Flashlight 1 $20 0.5 5 hours w. A cell
Pocket MultiTool 1 $50 0.5
Belt with Knife Sheath 1 $10 0.2
Pistol Ammo (9mm) 12 $36 0.3 single shell
Rifle Ammo (9mm) 6 $30 0.3 single shell

...Equipment that is carried but concealed somehow...
Other equipment Quantity Cost Weight Description
Personal basics 1 $5 0 cup,spoon,towel,etc.

...Equipment carried in a backpack, bag, or other container that is not carried into combat...
Other equipment Quantity Cost Weight Description
Filtration Canteen 1 $175 2.5 1 quart
Small pack 1 $60 3 Holds 40 lbs.
Traveller's rations 9 $18 4.5 1 meal
Cord 1 $1 0.5 10 yards
Rope 1 $5 1.5 10 yards