GURPS
MakeChar v6.66i (21 March 2006)
by Bill Seurer, Bill@seurer.net
http://www.seurer.net

Character: Shaman Razlo

Player: ?

Description: 5'7", 140 lbs., Light brown hair, Brown eyes, White skin

Background: A tribal shaman with powerful "magic"

Created: 11/14/02

Printed: 01/26/07


ATTRIBUTES
ST 11 +10
DX 11 +10
HT 11 +10
IQ 14 +45
HITS/FATIGUE
Fatigue 11
 
Hit Points 11
 
WILL/SENSES
Will 14
Vision 14
Hearing 10
Smell 14
MOVEMENT
Speed 5.5
Move 5
base 6.5
Swim 0.5
portrait of Razlo
DAMAGE
Thrust 1-1
Swing 1+1
Punch * 1-2
Kick * 1+0
* includes skills
Weapon Damage Skill Acc Rcl Malf RoF
Large knife, Fine 1+0 Cut, 1+0 Imp 10 +0
Revolver (7mm) 1+2 Cru 15 +3 -1 17 3~
 
 
 
DEFENSES
Active Defenses
Parry: ___ +PD
Block: 3 +PD
Dodge: 4 +PD
Head Torso Arm Hand Leg Foot Vitals
to-hit: -7 -5 -2 -4 -2 -4 -3
roll: 3-4 5 9-11 6,8 7 12-14 15-16 17-18
PD: 0 0 1 1 0 0 0 1
DR: 3 3 2 2 1 1 1 2

ADVANTAGES
Advantage Level Cost
Empathy +15
Literacy +5
Male ---
Toughness +1 +10


DISADVANTAGES
Disadvantage Level Cost
Cannot Harm Innocents -10
Hard of Hearing -10
Sense of Duty (All Humanity) -15
Social Stigma, Tribal +1 -5


QUIRKS
Quirk Cost
Always smiles -1
Has odd body odor -1
Hums while thinking -1
Six fingers on left hand -1
Talks slightly too loudly -1


CHARACTER POINT SUMMARY
Attributes 75
Advantages 30
Skills 40
Disadvantages -40
Quirks -5
Character Point Total 100
Character Point Total (no disads/quirks) 145
SKILLS
Animal Skills Level Cost Diff Base
Animal Handling 11 0.5 M/H IQ-3
Armoury/Mechanic skills Level Cost Diff Base
Armoury: Black Powder Weapons/TL 9 --- M/A IQ-5
Armoury: Bows/Arrows/Crossbows/TL 9 --- M/A IQ-5
Artistic Skills Level Cost Diff Base
Dancing 10 1 P/A DX-1
Singing 10 0.5 P/E HT-1
Athletic Skills Level Cost Diff Base
Running 8 0.5 P/H HT-3
Combat/Weapon Skills Level Cost Diff Base
Bow 10 2 P/H DX-1
Knife 10 0.5 P/E DX-1
Spear 11 2 P/A DX+0
Craft Skills Level Cost Diff Base
Beverage Making, Beer! 15 2 M/E IQ+1
Cooperage 14 1 M/E IQ+0
Gun Weapons Skills Level Cost Diff Base
Blk Powder Wpns: Musket 12 0.5 P/E DX+1
Blk Powder Wpns: Pistol 9 --- P/E DX-2
Guns: Pistol 15 4 P/E DX+4
Guns: Rifle 11 --- P/E DX+0
Knowledge Skills Level Cost Diff Base
Area Knowledge (small area) 15 --- M/E IQ+1
Language Skills Level Cost Diff Base
English 10 --- M/A IQ-4
Ruish 12 --- M/A IQ-2
Trad 12 --- M/A IQ-2
Tribal 14 --- M/A IQ+0
Martial Arts Skills Level Cost Diff Base
Brawling 10 0.5 P/E DX-1
Wrestling 10 0.5 P/A DX-1
Medical Skills Level Cost Diff Base
Diagnosis/TL 11 --- M/H IQ-3
First Aid/TL 15 --- M/E IQ+1
Physician/TL 15 6 M/H IQ+1
Surgery/TL 10 --- M/VH IQ-4
Outdoors Skills Level Cost Diff Base
Climbing 5 * --- P/A DX-5
Naturalist 14 4 M/H IQ+0
Navigation/TL 11 0.5 M/H IQ-3
Survival: Desert 14 2 M/A IQ+0
Survival: Mountains 11 --- M/A IQ-3
Tracking 12 0.5 M/A IQ-2
Scientific Skills Level Cost Diff Base
Agronomy/TL 12 0.5 M/A IQ-2
Social Skills Level Cost Diff Base
Diplomacy 13 2 M/H IQ-1
Fast-Talk 12 0.5 M/A IQ-2
Leadership 12 0.5 M/A IQ-2
Merchant 14 2 M/A IQ+0
Tactics 11 0.5 M/H IQ-3
Teaching 12 0.5 M/A IQ-2
Thief/Spy Skills Level Cost Diff Base
Poisons 14 3 M/H IQ+0
Scrounging 10 --- M/E IQ-4
Stealth 11 2 P/A DX+0
 
* skill is reduced by encumbrance

EQUIPMENT
SPEED/RANGE/SIZE TABLE
Speed/Range or Size Speed/Range Modifier Size Modifier
2 yards 0 0
3 yards -1 +1
5 yards -2 +2
7 yards -3 +3
10 yards -4 +4
15 yards -5 +5
20 yards -6 +6
100 yards -10 +10
500 yards -14 +14

Total money spent: $1319

For combat...

  • weight carried: 32.7 pounds
  • encumbrance: Light
  • move = base move - 1

For travel...

  • weight carried: 43.7 pounds
  • encumbrance: Light
  • move = base move - 1

ENCUMBRANCE TABLE
Level Effect Weight Limit Move
None -0 2xST 22 pounds 6
Light -1 4xST 44 pounds 5
Medium -2 6xST 66 pounds 4
Heavy -3 12xST 132 pounds 3
Extra Heavy -4 20xST 220 pounds 2

...Equipment that is always carried...
Armor/Clothing Quantity Cost Weight Description
Sandals 1 $10 1 PD0,DR0,Covers:15-16
Leather jacket 1 $50 4 PD1,DR1,Covers:6,8-11,17-18
Lower-class Clothing 1 $10 1 PD0,DR0,Covers:6,8-14,17-18
Weapons Quantity Cost Weight Description
Large knife, Fine 1 $80 1 Cut/Sw-2,Imp/Thr,Acc+0
Revolver (7mm) 1 $150 1.4 Cr/1+2,Malf 17,SS 10,Acc+3,1/2 130,Max 1500,RoF 3~,Shots 6,ST 8,Rcl-1
Other equipment Quantity Cost Weight Description
Canteen 1 $10 2.5 1 quart plus cup and cover
Torch 1 $3 1 1 hour
Small pouch 1 $10 0 Holds 3 lbs.
Burning Arrow 10 $200 10 Sticky,tar-like blood toxin,extra 1 damage and roll HT-1 or -d3 to ST (d6 minute
GoJo 2 $120 0.5 adds d3 to DX and 1 to move,roll HT or -2 to HT (d6x5 minutes),addictive
Healing Powder 6 $120 3 heals d3,roll HT or -1 to sense rolls,roll HT+2 or -1 to IQ (d6 hours)
Numbweed 1 $50 0.5 topical/ingested nerve toxin,-1 to DX or -d3 if not roll HT (d6 days per -). If
Puff Powder 2 $40 2 irritant,roll HT-2 or -d3 to vision/smell and attack rolls (2d6 minutes)
VooDoo Juice 4 $160 1 adds d3 to ST,roll HT or -2 to will (2d6x5 minutes),addictive
Simple first aid kit 1 $30 2 +1 to First Aid
Puff powder 1 $20 1 irritant,roll HT or -2 to senses (-4 to vision/smell) and attack rolls (2d6 minu
VooDoo 2 $80 0.5 adds d3 to ST,roll HT or -2 to will,addictive (2d6x5 minutes)
Belt with Knife Sheath 1 $10 0.2
Pistol Ammo (7mm) 9 $18 0.1 single shell

...Equipment that is carried but concealed somehow...
Other equipment Quantity Cost Weight Description
Personal basics 1 $5 0 cup,spoon,towel,etc.

...Equipment carried in a backpack, bag, or other container that is not carried into combat...
Other equipment Quantity Cost Weight Description
Small pack 1 $60 3 Holds 40 lbs.
Traveller's rations 9 $18 4.5 1 meal
Rope 1 $5 1.5 10 yards
Five gallon wineskin 2 $60 2