GURPS
MakeChar v6.66i (21 March 2006)
by Bill Seurer, Bill@seurer.net
http://www.seurer.net

Character: Magnum Opus (the Great!)

Player:

Description: 5'5", 130 lbs., Black hair, Green eyes, Brown skin

Background: Performance poet sent on a mission to save Vault 13 from certain doom

Created: 08/17/04

Printed: 01/26/07


ATTRIBUTES
ST 9 --
DX 12 +20
HT 12 +20
IQ 12 +20
HITS/FATIGUE
Fatigue 9
 
Hit Points 12
 
WILL/SENSES
Will 12
Vision 12
Hearing 12
Smell 12
MOVEMENT
Speed 6
Move 5
base 6
Swim 0.6
portrait of Magnum
DAMAGE
Thrust 1-2
Swing 1-1
Punch * 1-3
Kick * 1-1
* includes skills
Weapon Damage Skill Acc Malf RoF
Grenade/Concussion 3+0 Cru 11
Grenade/Fragmentation 3+0 Cru 11
Grenade/Plasma 11
Laser Pistol 2+0 Imp 16 +10 17 4~
Survival Knife 1-3 Cut, 1-2 Imp 11
DEFENSES
Active Defenses
Parry: ___ +PD
Block: 4 +PD
Dodge: 5 +PD
Head Torso Arm Hand Leg Foot Vitals
to-hit: -7 -5 -2 -4 -2 -4 -3
roll: 3-4 5 9-11 6,8 7 12-14 15-16 17-18
PD: 4 0 2 0 0 0 2 2
DR: 17 2 12 0 0 0 2 12

ADVANTAGES
Advantage Level Cost
Appearance: Attractive +5
Charisma +4 +20
Human ---
Luck 1/hour +15
Male ---
Vault Dweller ---


DISADVANTAGES
Disadvantage Level Cost
Bad Sight: Nearsighted (correctable) -10
Fanaticism, Vault 13 over all! -15
Overconfidence -10
Sense of Duty (Everyone You Know) -10


QUIRKS
Quirk Cost
Always sleeps North/South -1
Records everything "interesting" on his camcorder -1
Refuses to eat "native" food -1
Speaks often about utopian life in the vault -1
Tends to speak "dramatically" -1


PACKAGES
Package Cost
Vault Dweller Package -10


CHARACTER POINT SUMMARY
Attributes 60
Advantages 40
Skills 60
Disadvantages -45
Quirks -5
Packages -10
Character Point Total 100
Character Point Total (no disads/quirks) 150
SKILLS
Armoury/Mechanic skills Level Cost Diff Base
Armoury: Energy Weaponry/TL 10 0.5 M/A IQ-2
Armoury: Rifles/Handguns/TL 7 --- M/A IQ-5
Mechanic: Electrical/TL 10 0.5 M/A IQ-2
Mechanic: Life Support Systems/TL 11 1 M/A IQ-1
Artistic Skills Level Cost Diff Base
Bard 17 4 M/A IQ+5
Dancing 11 1 P/A DX-1
Performance 18 6 M/A IQ+6
Poetry 13 4 M/A IQ+1
Singing 12 1 P/E HT+0
Writing 12 2 M/A IQ+0
Athletic Skills Level Cost Diff Base
Throwing 11 2 P/H DX-1
Combat/Weapon Skills Level Cost Diff Base
Knife 11 0.5 P/E DX-1
Shortsword 10 0.5 P/A DX-2
Electronics/Engineering skills Level Cost Diff Base
Elec Ops: Communications/TL 10 0.5 M/A IQ-2
Elec Ops: Computers/TL 12 2 M/A IQ+0
Elec Ops: Security Systems/TL 10 0.5 M/A IQ-2
Gun Weapons Skills Level Cost Diff Base
Beam Weapons: Lasers/TL 16 4 P/E DX+4
Guns: Pistol 14 1 P/E DX+2
Guns: Rifle 10 --- P/E DX-2
Guns: SMG 10 --- P/E DX-2
Hobby Skills Level Cost Diff Base
Games 11 0.5 M/E IQ-1
Knowledge Skills Level Cost Diff Base
Area Knowledge (small area), The vault 12 --- M/E IQ+0
Language Skills Level Cost Diff Base
English 12 --- M/A IQ+0
Ruish 11 --- M/A IQ-1
Trad 10 --- M/A IQ-2
Tribal 9 --- M/A IQ-3
Martial Arts Skills Level Cost Diff Base
Karate 9 0.5 P/H DX-3
Medical Skills Level Cost Diff Base
First Aid/TL 11 0.5 M/E IQ-1
Outdoors Skills Level Cost Diff Base
Survival: Desert 7 --- M/A IQ-5
Scientific Skills Level Cost Diff Base
Agronomy/TL, Food vats 10 0.5 M/A IQ-2
Chemistry/TL 6 --- M/H IQ-6
History 9 0.5 M/H IQ-3
Literature 10 1 M/H IQ-2
Mathematics 9 0.5 M/H IQ-3
Physics/TL 6 --- M/H IQ-6
Research 9 --- M/A IQ-3
Social Skills Level Cost Diff Base
Acting 12 --- M/A IQ+0
Administration 10 0.5 M/A IQ-2
Diplomacy 12 4 M/H IQ+0
Fast-Talk 14 6 M/A IQ+2
Gambling 7 --- M/A IQ-5
Leadership 15 1 M/A IQ+3
Politics 11 1 M/A IQ-1
Savoir-Faire 11 0.5 M/E IQ-1
Sex Appeal 12 2 M/A HT+0
Tactics 6 --- M/H IQ-6
Thief/Spy Skills Level Cost Diff Base
Lip Reading 13 4 M/A IQ+1
Stealth 7 --- P/A DX-5
Ventriloquism 13 6 M/H IQ+1
 
* skill is reduced by encumbrance

EQUIPMENT
SPEED/RANGE/SIZE TABLE
Speed/Range or Size Speed/Range Modifier Size Modifier
2 yards 0 0
3 yards -1 +1
5 yards -2 +2
7 yards -3 +3
10 yards -4 +4
15 yards -5 +5
20 yards -6 +6
100 yards -10 +10
500 yards -14 +14

Total money spent: $4837

For combat...

  • weight carried: 33.5 pounds
  • encumbrance: Light
  • move = base move - 1

For travel...

  • weight carried: 93.0 pounds
  • encumbrance: Heavy
  • move = base move - 3

ENCUMBRANCE TABLE
Level Effect Weight Limit Move
None -0 2xST 18 pounds 6
Light -1 4xST 36 pounds 5
Medium -2 6xST 54 pounds 4
Heavy -3 12xST 108 pounds 3
Extra Heavy -4 20xST 180 pounds 2

...Equipment that is always carried...
Armor/Clothing Quantity Cost Weight Description
Heavy Kevlar Vest 1 $400 7 PD2,DR12,Covers:9-11,17-18,only PD1/DR4 vs. impaling,flexible (each 6 does min 1
Light Infantry Helmet 1 $100 2.5 PD4,DR15,Covers:3-4
Vault Clothes 1 $100 2 PD0,DR0,Covers:6,8-14,17-18
Boots 1 $80 3 PD2,DR2,Covers:15-16
Weapons Quantity Cost Weight Description
Grenade/Concussion 3 $150 3 Cr/3d6+Imp/1d6-4,30 yard burst
Grenade/Fragmentation 3 $150 3 Cr/3d6+Imp/2d6,30 yard burst
Grenade/Plasma 1 $125 1 Fire/2d6+Cr/4d6+Imp/2d6,30 yard burst
Laser Pistol 1 $1300 3 Imp/2d6(2),Malf 17,SS 10,Acc+10,1/2 580,Max 1200,RoF 4~,Shots: 50/5C,ST 7
Other equipment Quantity Cost Weight Description
Personal basics 1 $5 0 cup,spoon,towel,etc.
Antibiotic 1 $100 0.1 adds 1d-1 (min 1) to HT rolls
Stimpack 2 $50 0.4 self-injecting,heals 1d
Digital Camcorder 1 $500 3 records 12 hours/,12 hours w. C cell

...Equipment that is carried but concealed somehow...
Weapons Quantity Cost Weight Description
Survival Knife 1 $100 1.5 Cut/Sw-2,Imp/Thr,surv equip in handle
Small knife 1 $30 0.5 Cut/Sw-3,Imp/Thr-1,Acc+0
Collapsable Baton 1 $40 1 Cr/Sw
Other equipment Quantity Cost Weight Description
Hand Communicator 1 $100 2 5 mile range,8 hours w. C cell
Pocket MultiTool 1 $50 0.5

...Equipment carried in a backpack, bag, or other container that is not carried into combat...
Other equipment Quantity Cost Weight Description
Dome Tent (2 man) 1 $100 7 DR1
Filter Pump 1 $80 1 100 quarts
Filtration Canteen 1 $175 2.5 1 quart
Magnetic Compass 1 $5 0
Sleeping Bag 1 $75 6
Large pack 1 $100 10 Holds 100 lbs.
Traveller's rations 36 $72 18 1 meal
Crash kit 1 $100 10 +2 to First Aid
Solar charger 1 $750 5 folds out to 5x5 yards,charges B cell in 4 hours,C cell in 16 hours