Personal Information
Name: Noelon Player:
Race: Human Gender: Male Height: 5'11" Weight: 128 lbs
Class: Cleric Level: 5 Alignment: Lawful Neutral
XP: 20,000 Next Level: 27,500
Kit: None
Ability Scores
Str: 11 Weight Allowance: 40 lbs Bend Bars/Lift Gates: 2%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 115 lbs Open Doors: 6
Dex: 9 Missile Adjustment: +0 Pick Pockets: -15% Open Locks: -10%
Reaction Adjustment: +0 Armor Class: +0 Move Silently: -20% Climb Walls: -10%
Con: 7 System Shock: 55% Poison Save: +0
Hit Point Adjustment: +0 Resurrection Chance: 60%
Int: 16 Max. Spell Level: 8th Max. Spells Per Level: 11 Illusion Immunity: None
Bonus Proficiencies: 5 Chance to Learn New Spell: 70%
Wis: 19 Bonus Clerical Spells: 3, 2, 2, 1, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +4 Spell Immunity: Class 1
Cha: 16 Loyalty Base: +4 Maximum Number of Henchmen: 8
Initial Reaction Adjustment: +5
Saving Throws
Paralyzation: 9 Poison: 9 Death Magic: 9 Petrification: 12 Polymorph: 12
Rod: 13 Staff: 13 Wand: 13 Breath Weapon: 15 Spell: 14
Combat
Hit Points: 27
Base THAC0: 18
Melee THAC0: 18
Missile THAC0: 18
Armor
Natural armor class 10
Full armor, leather -2
FINAL: 8
Weapon Proficiencies
Mace, footman's
Short bow
Non-Weapon Proficiencies
Modern Languages 16
Low (modern) Brecht
Reading/Writing 17
Anuirean
Reading/Writing 17
Low (modern) Brecht
Heal 17
Religion 19
Diplomacy 18
Etiquette 16
Leadership 15
Riding, Land 22
Native Languages
Anuirean
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Mace, footman's 18 1 7 1d6+1 1d6 B M
Dagger 20 20 1 2 1d4 1d3 P S 2 4 6
Short bow 18 2 7 P M
Short bow, flight arrow 1d6 1d6 P S 10 20 30
Turning Undead
Skeleton or 1 HD: T Wight or 5 HD: 10 Mummy or 7 HD: 19 Ghost or 10 HD: -
Zombie: T Ghast: 13 Spectre or 8 HD: 20 Lich or 11+ HD: -
Ghoul or 2 HD: 4 Wraith or 6 HD: 16 Vampire or 9 HD: - Special: -
Shadow or 3-4 HD: 7 # = Roll less than # on a 1d20 to turn 2d6 undead. T = Automatically turns 2d6 undead.
D = Automatically destroys 2d6 undead. D* = Automatically destroys 2d6+2d4 undead.
Inventory
  • Items Carried
    • Backpack
      • Rations,iron (1 week)
      • Wineskin
    • Dagger
    • Healer's bag
    • Quiver
      • Short bow, flight arrow x20
    • Short bow
  • Items Readied
    • Mace, footman's
  • Items Worn
    • Belt
      • Belt pouch, large
        • Chalk
        • Potion of Healing x5
        • Wax (per lb)
      • Buckle, common
    • Boots, soft
    • Full armor, leather
    • Gloves
    • Good cloth cloak
    • Hose
    • Shirt
    • Tabard
Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Cleric 6 5 3
Spells Memorized
  • Cleric
    • 1st Level
      • Bless
      • Cause Fear
      • Command
      • Cure Light Wounds x2
      • Darkness
    • 2nd Level
      • Cure Moderate Wounds x3
      • Resist Fire/Resist Cold
      • Speak With Animals
    • 3rd Level
      • Dispel Magic
      • Hold Poison
      • Locate Object
Psionics
PSPs: 0 MTHAC0: 18 MAC: 5
Power PSPs Range Area of Effect MAC
Wild Talent
Character History
Noelon is a priest of Lana (Avani). Trained in Anuire Noelon sent to Brecht to find a location for and found a new temple to Lana. BR> BR> He sailed around the Great Bay for several months but nowhere he landed seemed quite right until he reached Drachenward. The worship of Kirche was once strong here but the bungling of the current leaders has led to most people falling away from the faith. They were ripe for the picking so to speak and the small temple Noelon founded in Drachenhaven has a growing and energetic congregation. BR> BR> He agrees with the aims of Weldon to restore order in the kingdom but doesn't agree with his wishy-washiness when it comes to matters of faith. Weldon personally seems authentic in his devotion to Lana which makes his refusal to name the Drachen Church of Lana as the official state religion very puzzling. BR> BR> Spell Access: BR> Major: All, Divination, Elemental (Fire), Healing, Protection, Sun, Thought (ToM) BR> Minor: Charm, Creation, Numbers (ToM) BR> Special Priest Powers: BR> +2 to saves vs. illusions BR> Flame Arrow (as spell) - once/day BR> BR> Bloodline: BR> Basaia (Minor, 23) BR> Blood Abilities: BR> Healing (major) BR>

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0 on 08/02/99 18:40:43